In this issue: Immersion! Crafting! Amity!
Last time I covered the basics of BDO and why it was amazing. Today I’ll cover some more aspects in a little more depth to show more reasons why I love this game. I should also say that I still don’t know everything, there’s a lot I havnt experienced yet.
BDO has a conversation system that allows you to improve your standing with individual npcs. Why would you want to do this?
By conversing and increasing your amity, you unlock different things: new lore, items for sale or quests.
Conversations can take place when you have enough information or topics to talk to the person. For example, they may be interested in the other people in the town, so in order to hold the conversation, you need to meet everyone else in the town, or they might be interested in lore, so you need to know all the pieces of lore (such as to do with wealth as a topic) to talk to them.
When you have all the information you need, you can start a Conversation. Each piece of knowledge you gathered works as a card. You then have to place cards strategically in order to meet a certain requirement. For example, you may get the objective “gain more than 33 favor” and so you would play cards that have a good chance of gaining that number. Each card also has an interest rating and interest value. If the card fails to gain interest, you gain no amity or favor from the card.
This adds to immersion as you can pass through an area multiple times and still not discover everything. Like many things, amity is shared across all characters on an account on that server.
Crafting and gathering
The crafting system is complex and deep. There are many different resources and ways to craft. The player can do some basic crafting- cooking, drying, alchemy, mixing, grinding or heating anywhere. To do something more complex, a workstation is required and can be played in a house being used as a residence.
Crafting stations allow the player to experiment, mixing different ingredients to create items. Cooking and alchemy provide various buff items; cooking also produces additional items that can be sold or traded to npcs for other ingredients or resources.
Players can gather resources themselves in multiple ways. By equipping a tool, a player can gather resources in the environment, such as by butchering or skinning animals.
Players can also manage and grow crops by renting some fencing to create a farm plot. The farm must be cared for in order to grow crops, many of which can not be gathered by npcs.
Npc workers can be used to gather resources from nodes, but require lodging in houses and for there to be storage space in town to deposit the resources they gather. If a house is set to a workshop or refinery, workers can create the items in that workshop, such as armor, weapons, furniture and even costumes.
Nodes must be connected to the workshops/storage and to the worker’s location in order to use these buildings. Different buildings have different options, which can can be upgraded to different levels, so you want to plan where you want to build, although you can sell anything that uses contribution points to get them back.
Workers use energy while working that can be refilled with beer, which you can get from some quests, buy it or make it with cooking. Workers level up, gain abilities and can be promoted.
Pets and mounts also have energy meters that can be refilled with food from cooking, using some ingredients that are farmed, others that are gathered.
There’s also a bunch of minigames for various resources. Fishing involves several minigames to catch a fish (or can be done without, but it takes much longer.) Cow milking and horse taming both involve mini games and there is another one for gathering black stone dust.
Blackstone is a resource used in upgrading weapons and armor, or in other crafting recipes.
Equipment does not have levels and can be upgraded to increase effectiveness. Armor and weapons are upgraded with blackstones, other equipment using other pieces of the same type.
Its a lot to learn, and I’ve barely scratched the surface myself.