Hello dear readers!
I’m going to talk about a game that is consuming me with practically every aspect. Black Desert.
What is it?
Black Desert is a new MMORPG that has just released in the Western sphere, although it’s been out in Korea, Japan and Russia for maybe a year at most.
It brings back the sandboxy elements of the classic era of MMOs, where the open world aspects are not JUST pvp, although PVP is still a big thing.
The game has 7 classes. They’re race and gender locked, although the Wizard and Witch are identical classes.
Those classes are:
Warrior: Human male with a sword and shield
Valkyrie: Human female with sword, shield and some celestial powers.
Ranger: Elf female with bow and dagger.
Berserker: Giant male with two axes.
Tamer: human female with shortsword and a demon dog thing.
Sorceress: human female with talismans to cast shadowy magic at close to medium range.
Wizard/Witch: Human male/female with staff, dagger and elemental magic.
Korea has the Ninja/Kunoichi and the Blader/Plum classes, which will come to NA/EU in the future.
The combat is action and combo based, so you have to aim your attacks (not a difficult thing to do), similar to TERA, but with more detail. You don’t have to use hotbar for abilities.
For example, hitting backwards and left clicking will cast a spell or do a swing of your weapon that may knock a for over, depending on your class. The attacks are weighty and move you around, so they’re very satisfying and strategic. Explosions and arcing swings will hit multiple targets, so taking on groups is part of the gameplay.
A unique aspect of Black Desert is the Nodes system.
As you complete quests, you gain contribution points and energy. You use contribution points to invest in nodes, which are locations all over the map. Many are resources like mines, farms and forests, others are guard posts and gateways. Each of these locations has a connection to other nodes and eventually to a village, town or city. You connect towns by investing in all the nodes along a path between two towns.
By connecting these towns you can transfer items from storage in one town to storage in another at a much cheaper price than if two locations are not connected.
It also allows for items that can be sold to trade managers to sell at a higher price. Trade item prices are based on supply and demand, but also distance from origin. Some of these items are earned in quests, others as loot.
Investing in resources on a node allows you to send workers you have to those locations to harvest those resources for you. You can gather resources manuallyvwithbthe right tools, but it costs energy.
In towns and nodes there are often buildings you can purchase with contribution points. These can be put to various purposes- expanding storage, crafting areas a for specialty goods such as armor, weapons, wagons, tools, boats or furniture. They can be upgraded to different degrees, some locations offering unique buildings.
You can also choose to make up to 6 buildings a residence that you can decorate and enter, using it as a personal house.
All building use is instanced, every player can own every building if they choose.
There’s no fast travel, so you’ll need mounts to get around. The three types are donkeys, horses and camels.
Donkeys are the slowest mounts, they can carry a little in their packs and you get one for free early on.
Horses come in multiple tiers, they have various skills, can be bred and trained up. If your horse has the skills and you have the training skill high enough, you can fight on horseback. High tier horses need to be found in the wild and tamed.
Camels are used for traveling in the desert. The desert region is only available in the Korean version currently.
It’s not showy, leap off walls, flipping off ledges. But you can grab ledges and pull yourself up, which is great for getting on rooftops and scaling some cliffs or getting over a wall. Your character will also stop at ledges so you don’t accidentally fall off.
The game is big, but even small areas can be full of surprises. You need to talk to a lot of people in town to discover everything in it, including getting quests. The conversation system builds on this.
You gain amity with characters by using the conversation mini game. You need to have enough conversation topics for that person in order to have a conversation, the people you need to discover depend on the interests of the npc. Amity will unlock new options from that character.
Some nodes are hidden and take some real exploration to find. They won’t all show up on the map until you discover them, so even in areas you’ve passed through multiple times you can discover new things.
There’s more to the game and a lot more depth to some of the systems, but that’s an overview.
I’m having a lot of fun and can see a lot of potential for this game, so I shall sing its praises at every opportunity.