This week did not go exactly as planned.
Our programmer had a lot of problems getting the last core feature to work. but it’s too important to leave out. It was finally implemented on Sunday. This puts us further behind schedule than we wanted to be, but we had plenty to polish during the week.
The artists have been working on set dressing and UI polish. I’ve been working with the programmer to polish up everything else and help solve problems as they arose with the core mechanics.
It’s been a busy week, but doesn’t feel like we have much to show for it. We’ve all agreed that the version we present on Friday will not be the final version, there’s more features and polish we want to add to the game, but it wasn’t feasible in the time frame we had.
Wednesday is the last day we’ll be adding anything to the game, after that it’s just polish and presenting. We hope to have a fully functional game with enough balance to be enjoyable. I’m happy with what we have made, but think it still needs fine tuning. It has the potential to be a good game.